

The dropdown for UVs is at the bottom in default shaders and at the top for HSS shaders. Go to the dropdown and change it back to M4 on both materials. The gens tend to reset them to the default UV (viz., the M5 one). This should take you right to the folder the main body texture was in, which is where the gens hopefully are, too. A shortcut is to copy the 2_SkinHip material and paste it into the genitalia material's channel, then go to the diffuse and bump (and any other maps) and click on their dropdowns. You will need to navigate to the location of these textures manually. Go to the Surfaces tab in DS4.5, or create one from Windows-Tabs. You need this because the M5 gens need to cover the hip material partially and the M4 ones don't, so we have to get that from the torso texture. You will see it show up only on the hip area. In the present case, apply your body preset (not the gens, the body) to the M4V4 mapped V5 gens.

You should be able to use this to interconvert M4 and V4, too, since they can easily load one another's UVs in DS. So if you're using Genesis, you probably can convert Gen 4 to Gen 5 UVs, but not Gen 3 to Gen 4/5 (unless you know of a Gen 3 UV for Genesis set I'm unaware of, in which case, PLEASE comment 'cause I want some M3 body textures on my M5/D5, oh yes I do). OR if doing this with another figure: You need the figure to have BOTH the original UV you're converting FROM and the new one you're converting TO.

The M5 Gens from DAZ3D (we won't be using them directly, but you have to have them to use the above) The M4V4 UV Mapped M5 Gens (here: /site/crblackt… ) I've used this to create M5 gens from the m4 textures I did for all of my character packs as well as to convert M4 Albane's gen textures for M5 use. In this instance I will use the example of converting M4 textures to the M5 genitalia UV, since that's what I've been using it for recently.

The Map Transfer utility in DAZ Studio 4.5 Pro is used to convert textures from one UV to another.
